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'Photogrammetry Unlocked' Project

Marmoset scene & photoshop edit

Marmoset scene & photoshop edit

Color Correction profile

Color Correction profile

Batch Color Correction

Batch Color Correction

3D Reconstruction result

3D Reconstruction result

Zbrush geo decimation & cleaning up

Zbrush geo decimation & cleaning up

Maya UV layout ( flatten using Zbrush Master UV plugin )

Maya UV layout ( flatten using Zbrush Master UV plugin )

Substance textures Baking ( position , ao , worldspace normal )

Substance textures Baking ( position , ao , worldspace normal )

XNormal base color & bent normal map baking ( the rest are done inside substance )

XNormal base color & bent normal map baking ( the rest are done inside substance )

Unity Delighting tool

Unity Delighting tool

Real World Rescale using Maya Distance tool

Real World Rescale using Maya Distance tool

PBR callibration reference ( Quixel Megascans)

PBR callibration reference ( Quixel Megascans)

Substance Painter : Color , PBR Callibration &  additional texture details

Substance Painter : Color , PBR Callibration & additional texture details

Substance Designer Final Details layer

Substance Designer Final Details layer

'Photogrammetry Unlocked' Project