Marmoset scene & photoshop edit
Color Correction profile
Batch Color Correction
3D Reconstruction result
Zbrush geo decimation & cleaning up
Maya UV layout ( flatten using Zbrush Master UV plugin )
Substance textures Baking ( position , ao , worldspace normal )
XNormal base color & bent normal map baking ( the rest are done inside substance )
Unity Delighting tool
Real World Rescale using Maya Distance tool
PBR callibration reference ( Quixel Megascans)
Substance Painter : Color , PBR Callibration & additional texture details
Substance Designer Final Details layer
base helpful tutorial series : https://www.thegnomonworkshop.com/tutorials/creating-assets-for-games-using-photogrammetry