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WebGL Village : Graphics from scratch

WebGL Village : Graphics from scratch

One year ago , i made this small medieval world in webgl and i had to develop a workflow where i can use houdini as my scene editor .
also i was able to develop multiple rendering features like:
-LODs and instanced LODs
-auto clustering for culling
-draw call merging
- patroling system
- animation sharing and skeleton lods
- postprocess effects like LUT tables , Bloom ,DOF etc...